
This damage reduction does not apply if the armor master is stunned, unconscious, or helpless. This damage reduction stacks with that provided by adamantine armor, but not with other forms of damage reduction.

At 19th level, this damage reduction increases to DR 4/- when wearing light armor, DR 8/- when wearing medium armor, and DR 12/- when wearing heavy armor. This ability replaces bravery.Īrmored Defense (Ex): At 5th level, an armor master gains DR 1/- when wearing light armor, DR 2/- when wearing medium armor, and DR 3/- when wearing heavy armor. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level) however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying.
PATHFINDER BATTLE AXE CRACK
To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat.ĭeflective Shield (Ex): At 2nd level, an armor master specializes in using his shield to deflect attacks. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. Armor Master (Archetype)Īll fighters have two main tools of their trade-weapons and armor.

The following are just a few strategies of the fray practiced by heroes and villains alike.

While many fighters learn to fight in close concert with allies on a bloody field, others choose strange, esoteric, or totally backhanded and dishonorable modes of combat in order to win the day. There are more ways to fight a battle than there are types of weapons.
